lets see where this goes
I'm developing a game with GM called SMB: The Old Days.
It's kinda like a revamp.
specs so far
- No Hello Engine! Being completely made from the ground up. (not really, i'm reusing codes from KW'sEngine2.0 by Djemiegoomba (thanks for that by the way)
- There's climbing, but EXTREMELY BUGGY.
-Code is more organized! Instead of pieces of code lying around, I'm going to use scripts so I don't have to keep writing the same code over and over again into all the objects! Just add the script, and kaboom, it works!
-Buggy koopas.
-? Blocks, but still working on mushrooms.
TODO LIST:
Coins
Flagpoles (Gosh, the thing that has a lot of code)
Powerups (Gaa! The thing that I have to introduce variables, add new sprites, all that stuff!)
I can't show you any screenies because there's nothing to show you! Just some messy old engine.
I am the founder of this site
![]() Posts: 193
Status: Offline Group: Founder Member: #1 |
Aug 3rd, 2012 @ 10:00 am Perma-link
~Luigifan64, It's Magic
Moon Games http://moongames.forumbuild.com/index.php (I'm too lazy to post the image in my sig) *Head Programmer of Koopa War* |
^ Top | |
![]() ![]() ![]() Posts: 165
Status: Offline Group: Admin Member: #6 |
Aug 4th, 2012 @ 3:00 pm Perma-link
Okay, can you please give some more information (or even a story) what's the game about? I just don't understand yet...
Extra badges:
![]() |
^ Top |